AI Insights · Timothy · July 2024
Top 5 Racing Games in the Netherlands: Q2 2024 Performance
Explore the performance of the top 5 racing games in the Netherlands for Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 racing games in the Netherlands showcased varying performance metrics across downloads, revenue, and weekly active users. Here’s a closer look at each game:
Race Master 3D - Car Racing from SayGames Ltd experienced fluctuating trends. Downloads peaked at 5.9K in the first week of April, but gradually declined to 3.2K by the end of June. Revenue started strong at $707 in early April but saw a downward trend, concluding the quarter at $160. Weekly active users exhibited some volatility, peaking at 42.3K in late May before stabilizing around 32.2K by the end of June.
Pocket Champs: 3D Racing Games by Madbox showed robust revenue performance, with a high of $12.1K in mid-May, although it tapered off to $6.4K by the end of June. Downloads varied, starting at 5.7K and dropping to 2.9K. Weekly active users remained fairly steady, fluctuating between 18.3K and 23.1K throughout the quarter.
Bridge Race from Supersonic Studios LTD had consistent performance metrics. Downloads began at 5.2K and decreased to 2.3K by the end of June. Revenue was generally low, peaking at $72 in early April and ending at $32. Weekly active users saw a peak of 17.4K at the end of April but dropped to 9K by the end of the quarter.
Car Race 3D: Car Racing by Zego Studio had moderate performance. Downloads ranged from 1.8K to 3.5K, ending at 2.5K. Revenue remained minimal, peaking at $180 in early April and closing at $40. Weekly active users showed a steady increase, reaching a high of 10K in mid-June before slightly declining to 8.7K by the end of the quarter.
Real Car Driving: Race City 3D from Botanica Global saw varying trends. Downloads started at 2.6K, peaked at 3.6K in early June, and dropped to zero by the end of June. Revenue remained minimal throughout, with a peak of $30 in late April. Weekly active users showed a steady increase, peaking at 19.3K in early June before declining to 15.5K by the end of the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics, visit Sensor Tower.